The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
The user damages opposing Pokémon by emitting a powerful flash.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user compels the target to keep using the move it encored for three turns.
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
The user assists an ally by boosting the power of that ally's attack.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Protects the Pokémon and its allies from effects that prevent the use of moves.
Prevents the Pokémon and its allies from falling asleep.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Lowers effectiveness of a super effective Poison-type move.
Heals a little HP at the end of each turn.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Reduces damage from a super effective Steel-type move by 50%.
May allow the user to move first.
Boosts the power of the holder's Fairy-type moves.
Prevents attraction. Consumed after use.
Reduces damage from a super effective Fighting-type move by 50%.