The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user shoots poisonous threads to poison the target and lower the target's Speed stat.
Although this move has great power, it works only on the first turn each time the user enters battle.
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
The Pokémon's insomnia prevents it from falling asleep.
Powers up Bug-type moves when the Pokémon's HP is low.
Powers up moves if they become critical hits when attacking.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Heals a little HP at the end of each turn.
Reduces damage taken from a super effective Fire-type move.
Raises chances of getting a critical hit .
Prevents attraction. Consumed after use.
Reduces damage from a super effective Rock-type move by 50%.
Reduces damage from a super effective Flying-type move by 50%.
Raises the power of Bug-type moves. Note: Formatted as SilverPowder prior to Generation VI .