The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The target is blasted by a huge volume of water launched under great pressure.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
This relentless attack does massive damage to a target affected by status conditions.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Powers up moves of the same type as the Pokémon.
Boosts the Pokémon's Speed stat in rain.
The Pokémon's moves are unimpeded by the Ability of the target.
Raises user's Speed , but they can only use one move.
Raises the power of Water-type moves.
Prevents a one-hit knockout.
Reduces damage from a super effective Dark-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Ghost-type moves.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Lowers effectiveness of a super effective Ghost-type move.
Heals a little HP at the end of each turn.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.