The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
The user and its allies are protected from wide-ranging attacks for one turn.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
A seed is planted on the target. It steals some HP from the target every turn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Protects the Pokémon from ball and bomb moves.
Powers up Grass-type moves when the Pokémon's HP is low.
Allows Chesnaught to Mega Evolve into Mega Chesnaught.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Flying-type move by 50%.
Reduces damage taken from a super effective Fire-type move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Reduces damage from a super effective Fairy-type move.
May allow the user to move first.
Cures any status condition .
Prevents a one-hit knockout.