This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The target is attacked with a fiery punch. This may also leave the target with a burn.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
The user throws a punch at blinding speed. This move always goes first.
Powers up Fire-type moves when the Pokémon's HP is low.
Powers up punching moves.
Prevents a one-hit knockout.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Raises a lowered stat.
Raises user's Speed , but they can only use one move.
Reduces damage taken from a super effective Ground-type move.
Raises the power of Fire-type moves.
Reduces damage from a super effective Water-type move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Prevents attraction. Consumed after use.