The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Boosts the Pokémon's Speed stat in harsh sunlight.
Prevents status conditions in harsh sunlight.
Raises the power of Grass-type moves.
Prevents a one-hit knockout.
Raises chances of getting a critical hit .
Raises a lowered stat.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Fire-type move.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Flying-type move by 50%.
Cures any status condition .
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.