The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The target is blasted by a huge volume of water launched under great pressure.
The user attacks everything around it by swamping its surroundings with a giant wave.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Powers up Water-type moves when the Pokémon's HP is low.
A hard shell protects the Pokémon from critical hits.
Raises the power of Water-type moves.
Reduces damage from a super effective Grass-type move.
Reduces damage taken from a super effective Electric-type move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Prevents a one-hit knockout.
May allow the user to move first.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.