The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user attacks with a ray of light that sparkles as if it were made of gemstones.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
The target is blasted by a huge volume of water launched under great pressure.
The user regenerates its cells, restoring its own HP by up to half its max HP.
The Pokémon's status conditions are cured when it switches out.
Boosts the power of the Pokémon's move if it is the last to act that turn.
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Allows Starmie to Mega Evolve into Mega Starmie.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Raises the power of Rock-type moves.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Dark-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Water-type moves.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises the power of Psychic-type moves. Note: Formatted as TwistedSpoon prior to Generation VI .