Gives priority to the Pokémon's status moves.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Prevents attraction. Consumed after use.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.
Heals a little HP at the end of each turn.
Cures any status condition .
Raises the power of Electric-type moves.
Reduces damage from a super effective Rock-type move by 50%.