The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user shoots a sinister flame at the target to inflict a burn.
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
The user puts a forest curse on the target. This adds Grass type to the target's type.
A seed is planted on the target. It steals some HP from the target every turn.
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
This move enables the user to attack first. This move fails if the target is not readying an attack.
May create another Berry after one is used.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
The Pokémon's status conditions are cured when it switches out.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Dark-type move by 50%.
Prevents a one-hit knockout.
Reduces damage taken from a super effective Fire-type move.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Raises user's Speed , but they can only use one move.
Raises the power of Grass-type moves.
Lowers effectiveness of a super effective Ghost-type move.
Cures any status condition .