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  2. #11th – Friday Fight Night #52 Reg M-A Bo3 — RedVelvetAsh

#11th – Friday Fight Night #52 Reg M-A Bo3 — RedVelvetAsh

Doubles
Ampharos Mega

Ampharos Mega

ElectricDragon
AmpharositeAmpharosite
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Mold Breaker (Static)
Moves
Dragon Pulse
Power Gem
Thunderbolt
Protect
Camerupt Mega

Camerupt Mega

FireGround
CameruptiteCameruptite
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Sheer Force (Solid Rock)
Moves
Eruption
Earth Power
Overheat
Protect
Farigiraf

Farigiraf

NormalPsychic
Mental HerbMental Herb
·Quiet
EVs: 32 HP / 2 Def / 32 SpD
Ability:Armor Tail
Moves
Trick Room
Helping Hand
Protect
Psychic
Milotic

Milotic

Water
LeftoversLeftovers
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Scald
Ice Beam
Surf
Protect
Clefable

Clefable

Fairy
Kebia BerryKebia Berry
·Calm
EVs: 32 HP / 32 Def / 2 SpD
Ability:Unaware
Moves
Follow Me
Moonblast
Encore
Protect
Toxicroak

Toxicroak

PoisonFighting
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Dry Skin
Moves
Fake Out
Poison Jab
Taunt
Close Combat

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Toxicroak
Toxicroak
Farigiraf
Farigiraf
Backline
Reserve pair
Camerupt Mega
Camerupt Mega
Clefable
Clefable
Rejected Bench
Removed by reverse heuristic
Ampharos Mega
Ampharos Mega
Milotic
Milotic
OffenseGood
82/100
DefenseGood
80/100
SpeedPerfect
100/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.