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#8th – Intimidators Champions Challenge #8 - REG M-A — GBgraus

Doubles
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drought (Solar Power)
Moves
Heat Wave
Solar Beam
Protect
Air Slash
Venusaur

Venusaur

GrassPoison
LeftoversLeftovers
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Chlorophyll
Moves
Earth Power
Solar Beam
Protect
Sludge Wave
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Dire Claw
Close Combat
Protect
Fake Out
Kingambit

Kingambit

DarkSteel
Black GlassesBlack Glasses
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Kowtow Cleave
Iron Head
Sucker Punch
Protect
Garchomp

Garchomp

DragonGround
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Dragon Claw
Rock Slide
Protect
Earthquake
Gengar Mega

Gengar Mega

GhostPoison
GengariteGengarite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Shadow Tag (Cursed Body)
Moves
Shadow Ball
Perish Song
Protect
Sludge Wave

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega Y
Charizard Mega Y
Sneasler
Sneasler
Backline
Reserve pair
Garchomp
Garchomp
Venusaur
Venusaur
Rejected Bench
Removed by reverse heuristic
Kingambit
Kingambit
Gengar Mega
Gengar Mega
OffensePerfect
100/100
DefenseGood
72/100
SpeedGood
74/100
SynergyOK
68/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.