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#10th – VGC Factory 1st Edition — Kunash

Doubles
Froslass Mega

Froslass Mega

IceGhost
FroslassiteFroslassite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Snow Warning (Cursed Body)
Moves
Aurora Veil
Blizzard
Shadow Ball
Protect
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Kowtow Cleave
Low Kick
Sucker Punch
Protect
Garchomp

Garchomp

DragonGround
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Earthquake
Dragon Claw
Rock Slide
Protect
Arcanine-Hisui

Arcanine-Hisui

FireRock
Hard StoneHard Stone
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Intimidate
Moves
Flare Blitz
Rock Slide
Extreme Speed
Protect
Sinistcha

Sinistcha

GrassGhost
LeftoversLeftovers
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Strength Sap
Rage Powder
Protect
Rotom-Wash

Rotom-Wash

ElectricWater
Sitrus BerrySitrus Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Electroweb
Volt Switch
Hydro Pump
Will-O-Wisp

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Arcanine-Hisui
Arcanine-Hisui
Garchomp
Garchomp
Backline
Reserve pair
Froslass Mega
Froslass Mega
Sinistcha
Sinistcha
Rejected Bench
Removed by reverse heuristic
Kingambit
Kingambit
Rotom-Wash
Rotom-Wash
OffenseGood
85/100
DefenseGood
72/100
SpeedOK
53/100
SynergyOK
56/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.