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  2. #13th – 10ToesDownVGC #31 Champions $100 Top 4(Late Join) — Payojaim

#13th – 10ToesDownVGC #31 Champions $100 Top 4(Late Join) — Payojaim

Doubles
Heliolisk

Heliolisk

ElectricNormal
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Dry Skin
Moves
Volt Switch
Electroweb
Hyper Beam
Round
Garchomp

Garchomp

DragonGround
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Protect
Earthquake
Rock Slide
Scale Shot
Gardevoir Mega

Gardevoir Mega

PsychicFairy
GardevoiriteGardevoirite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Pixilate (Trace)
Moves
Hyper Voice
Psychic
Protect
Round
Aegislash

Aegislash

SteelGhost
Spell TagSpell Tag
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Stance Change
Moves
Poltergeist
King’s Shield
Shadow Sneak
Sacred Sword
Corviknight

Corviknight

FlyingSteel
LeftoversLeftovers
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Unnerve
Moves
Body Press
Iron Defense
Drill Peck
Roost
Tyranitar Mega

Tyranitar Mega

RockDark
TyranitariteTyranitarite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Rock Slide
Low Kick
Knock Off
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Heliolisk
Heliolisk
Garchomp
Garchomp
Backline
Reserve pair
Gardevoir Mega
Gardevoir Mega
Corviknight
Corviknight
Rejected Bench
Removed by reverse heuristic
Aegislash
Aegislash
Tyranitar Mega
Tyranitar Mega
OffenseGood
89/100
DefenseGood
94/100
SpeedOK
50/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.