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  2. #5th – VGC UU Champions (Regulation M-A) Weekly #1 — ItzS1lver

#5th – VGC UU Champions (Regulation M-A) Weekly #1 — ItzS1lver

Doubles
Manectric

Manectric

Electric
ManectiteManectite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Lightning Rod
Moves
Volt Switch
Overheat
Snarl
Protect
Samurott-Hisui

Samurott-Hisui

WaterDark
Choice ScarfChoice Scarf
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sharpness
Moves
Aqua Cutter
Ceaseless Edge
X-Scissor
Flip Turn
Meowscarada

Meowscarada

GrassDark
Focus SashFocus Sash
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Protean
Moves
Flower Trick
Knock Off
Acrobatics
Protect
Volcarona

Volcarona

BugFire
Sitrus BerrySitrus Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Flame Body
Moves
Fiery Dance
Quiver Dance
Bug Buzz
Protect
Snorlax

Snorlax

Normal
LeftoversLeftovers
·Relaxed
EVs: 32 HP / 32 Def / 2 SpD
Ability:Thick Fat
Moves
Yawn
Icy Wind
Self-Destruct
Body Slam
Banette Mega

Banette Mega

Ghost
BanettiteBanettite
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Prankster (Frisk)
Moves
Sucker Punch
Destiny Bond
Encore
Poltergeist

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Volcarona
Volcarona
Snorlax
Snorlax
Backline
Reserve pair
Manectric
Manectric
Samurott-Hisui
Samurott-Hisui
Rejected Bench
Removed by reverse heuristic
Meowscarada
Meowscarada
Banette Mega
Banette Mega
OffenseGood
82/100
DefenseOK
61/100
SpeedOK
53/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.