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  2. #8th – Champions Collective #7.5 — Shiif

#8th – Champions Collective #7.5 — Shiif

Doubles
Rotom-Heat

Rotom-Heat

ElectricFire
Sitrus BerrySitrus Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Protect
Thunderbolt
Overheat
Helping Hand
Aegislash

Aegislash

SteelGhost
LeftoversLeftovers
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Stance Change
Moves
King’s Shield
Wide Guard
Flash Cannon
Shadow Ball
Tyranitar

Tyranitar

RockDark
Choice ScarfChoice Scarf
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Rock Slide
Knock Off
Ice Punch
Superpower
Starmie Mega

Starmie Mega

WaterPsychic
StarminiteStarminite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Huge Power (Natural Cure)
Moves
Protect
Liquidation
Skill Swap
Psycho Cut
Aerodactyl

Aerodactyl

RockFlying
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unnerve
Moves
Protect
Rock Slide
Dual Wingbeat
Tailwind
Garchomp

Garchomp

DragonGround
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Veil
Moves
Protect
Iron Head
Earthquake
Dragon Claw

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Aerodactyl
Aerodactyl
Rotom-Heat
Rotom-Heat
Backline
Reserve pair
Starmie Mega
Starmie Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Aegislash
Aegislash
Tyranitar
Tyranitar
OffenseGood
81/100
DefenseGood
73/100
SpeedGood
86/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.