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  2. #11th – CHAMPIONS REG. M-A |👑CROWN FIGHT Bo3 TOUR #68👑 — Loree

#11th – CHAMPIONS REG. M-A |👑CROWN FIGHT Bo3 TOUR #68👑 — Loree

Doubles
Scovillain Mega

Scovillain Mega

GrassFire
ScovillainiteScovillainite
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Spicy Spray (Moody)
Moves
Protect
Overheat
Leech Seed
Rage Powder
Primarina

Primarina

WaterFairy
Sitrus BerrySitrus Berry
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Liquid Voice
Moves
Protect
Helping Hand
Hyper Voice
Moonblast
Archaludon

Archaludon

SteelDragon
LeftoversLeftovers
·Modest
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Stamina
Moves
Protect
Draco Meteor
Electro Shot
Flash Cannon
Sableye

Sableye

DarkGhost
Roseli BerryRoseli Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Prankster
Moves
Will-O-Wisp
Rain Dance
Light Screen
Encore
Garchomp

Garchomp

DragonGround
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Dragon Claw
Earthquake
Stomping Tantrum
Rock Slide
Pelipper

Pelipper

WaterFlying
Focus SashFocus Sash
·Modest
EVs: 32 HP / 2 Def / 32 SpD
Ability:Drizzle
Moves
Protect
Hurricane
Weather Ball
Tailwind

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Scovillain Mega
Scovillain Mega
Pelipper
Pelipper
Backline
Reserve pair
Archaludon
Archaludon
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Primarina
Primarina
Sableye
Sableye
OffenseGood
78/100
DefenseOK
54/100
SpeedOK
46/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.