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  2. #13th – 🟊 @AustinMcfraud's CHAMPIONS Showdown #2 🟊 — GamerDzha

#13th – 🟊 @AustinMcfraud's CHAMPIONS Showdown #2 🟊 — GamerDzha

Doubles
Skarmory

Skarmory

SteelFlying
SkarmoriteSkarmorite
·Impish
EVs: 32 HP / 32 Def / 2 SpD
Ability:Weak Armor
Moves
Brave Bird
Iron Head
Swords Dance
Protect
Sinistcha

Sinistcha

GrassGhost
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Shadow Ball
Life Dew
Rage Powder
Rotom-Wash

Rotom-Wash

ElectricWater
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Electroweb
Hydro Pump
Volt Switch
Trick
Tyranitar

Tyranitar

RockDark
Focus SashFocus Sash
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Low Kick
Rock Slide
Knock Off
Protect
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Dire Claw
Close Combat
Fake Out
Coaching
Incineroar

Incineroar

FireDark
Chople BerryChople Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Fake Out
Flare Blitz
Throat Chop
Parting Shot

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Sneasler
Sneasler
Backline
Reserve pair
Skarmory
Skarmory
Tyranitar
Tyranitar
Rejected Bench
Removed by reverse heuristic
Sinistcha
Sinistcha
Rotom-Wash
Rotom-Wash
OffenseGood
76/100
DefenseOK
65/100
SpeedWeak
36/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.