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#4th – Dark Storm Team testing #7 — TerroneVGC

Doubles
Talonflame

Talonflame

FireFlying
Sharp BeakSharp Beak
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Gale Wings
Moves
Flare Blitz
Dual Wingbeat
Tailwind
Protect
Glimmora Mega

Glimmora Mega

RockPoison
GlimmoraniteGlimmoranite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Adaptability (Toxic Debris)
Moves
Power Gem
Sludge Bomb
Earth Power
Spiky Shield
Garchomp

Garchomp

DragonGround
Lum BerryLum Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Dragon Claw
Earthquake
Swords Dance
Protect
Ninetales-Alola

Ninetales-Alola

IceFairy
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Snow Warning
Moves
Freeze-Dry
Moonblast
Blizzard
Icy Wind
Aegislash

Aegislash

SteelGhost
Focus SashFocus Sash
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Stance Change
Moves
Poltergeist
Close Combat
Shadow Sneak
King’s Shield
Rotom-Wash

Rotom-Wash

ElectricWater
MagnetMagnet
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Thunderbolt
Hydro Pump
Will-O-Wisp
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Talonflame
Talonflame
Garchomp
Garchomp
Backline
Reserve pair
Glimmora Mega
Glimmora Mega
Rotom-Wash
Rotom-Wash
Rejected Bench
Removed by reverse heuristic
Ninetales-Alola
Ninetales-Alola
Aegislash
Aegislash
OffenseOK
62/100
DefenseOK
66/100
SpeedGood
95/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.