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  2. #15th – Intimidators Champions Challenge #4 - REG M-A — JAGUARR

#15th – Intimidators Champions Challenge #4 - REG M-A — JAGUARR

Doubles
Talonflame

Talonflame

FireFlying
Sharp BeakSharp Beak
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Gale Wings
Moves
Brave Bird
Protect
Tailwind
Flare Blitz
Kingambit

Kingambit

DarkSteel
Black GlassesBlack Glasses
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Kowtow Cleave
Swords Dance
Protect
Sucker Punch
Garchomp Mega

Garchomp Mega

DragonGround
GarchompiteGarchompite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Force (Rough Skin)
Moves
Dragon Claw
Rock Slide
Protect
Earthquake
Meowscarada

Meowscarada

GrassDark
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Protean
Moves
Flower Trick
U-turn
Knock Off
Triple Axel
Sneasler

Sneasler

FightingPoison
Focus SashFocus Sash
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Fake Out
Coaching
Dire Claw
Close Combat
Primarina

Primarina

WaterFairy
Sitrus BerrySitrus Berry
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Liquid Voice
Moves
Hyper Voice
Icy Wind
Protect
Moonblast

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Talonflame
Talonflame
Sneasler
Sneasler
Backline
Reserve pair
Garchomp Mega
Garchomp Mega
Primarina
Primarina
Rejected Bench
Removed by reverse heuristic
Kingambit
Kingambit
Meowscarada
Meowscarada
OffenseGood
93/100
DefenseGood
72/100
SpeedGood
90/100
SynergyOK
62/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.