MetaVGC logo
MetaVGC
HomeTeam BuilderDamage calcGuides
ENPT
MetaVGC
MetaVGC
  1. Home
  2. #17th – Friday Fight Night #52 Reg M-A Bo3 — TimidTailwind

#17th – Friday Fight Night #52 Reg M-A Bo3 — TimidTailwind

Doubles
Tyranitar

Tyranitar

RockDark
Chople BerryChople Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Rock Slide
Knock Off
Ice Punch
Protect
Excadrill

Excadrill

GroundSteel
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Rush
Moves
High Horsepower
Iron Head
Earthquake
Protect
Meganium Mega

Meganium Mega

GrassFairy
MeganiumiteMeganiumite
·Modest
EVs: 32 HP / 32 Def / 2 SpA
Ability:Mega Sol (Overgrow)
Moves
Solar Beam
Dazzling Gleam
Weather Ball
Protect
Rotom-Wash

Rotom-Wash

ElectricWater
Sitrus BerrySitrus Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Thunderbolt
Hydro Pump
Volt Switch
Protect
Dragapult

Dragapult

DragonGhost
Kasib BerryKasib Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Clear Body
Moves
Dragon Darts
Phantom Force
Will-O-Wisp
Protect
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Dire Claw
Close Combat
Fake Out
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Sneasler
Sneasler
Dragapult
Dragapult
Backline
Reserve pair
Meganium Mega
Meganium Mega
Rotom-Wash
Rotom-Wash
Rejected Bench
Removed by reverse heuristic
Tyranitar
Tyranitar
Excadrill
Excadrill
OffenseGood
91/100
DefenseOK
67/100
SpeedGood
72/100
SynergyOK
50/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.