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  2. #9th – Intimidators Champions Challenge #4 - REG M-A — AntZim

#9th – Intimidators Champions Challenge #4 - REG M-A — AntZim

Doubles
Venusaur Mega

Venusaur Mega

GrassPoison
VenusauriteVenusaurite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Thick Fat (Chlorophyll)
Moves
Protect
Sludge Bomb
Giga Drain
Leech Seed
Rotom-Wash

Rotom-Wash

ElectricWater
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Electroweb
Trick
Volt Switch
Hydro Pump
Sinistcha

Sinistcha

GrassGhost
LeftoversLeftovers
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Hex
Trick Room
Matcha Gotcha
Rage Powder
Glimmora

Glimmora

RockPoison
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Toxic Debris
Moves
Mortal Spin
Spiky Shield
Venoshock
Earth Power
Toxapex

Toxapex

PoisonWater
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Regenerator
Moves
Baneful Bunker
Infestation
Toxic
Wide Guard
Incineroar

Incineroar

FireDark
Chople BerryChople Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Fake Out
Parting Shot
Darkest Lariat
Will-O-Wisp

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Glimmora
Glimmora
Backline
Reserve pair
Venusaur Mega
Venusaur Mega
Toxapex
Toxapex
Rejected Bench
Removed by reverse heuristic
Rotom-Wash
Rotom-Wash
Sinistcha
Sinistcha
OffenseGood
73/100
DefenseOK
69/100
SpeedPerfect
100/100
SynergyGood
74/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.