A seed is planted on the target. It steals some HP from the target every turn.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
A retaliatory attack that counters any physical move, inflicting double the damage taken.
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user attacks with a prehistoric power. This may also boost all the user's stats at once.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Powers up Grass-type moves when the Pokémon's HP is low.
Prevents status conditions in harsh sunlight.
Allows Meganium to Mega Evolve into Mega Meganium.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Grass-type moves.
Raises user's Speed , but they can only use one move.
Reduces damage taken from a super effective Fire-type move.
May allow the user to move first.