This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user charges at the target and may make it flinch.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Powers up Water-type moves when the Pokémon's HP is low.
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Water-type moves.
May allow the user to move first.
Raises user's Speed , but they can only use one move.
Reduces damage from a super effective Grass-type move.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises a lowered stat.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
