MetaVGC logo
MetaVGC
HomeTeam BuilderDamage calcGuides
ENPT
MetaVGC
MetaVGC
  1. Home
  2. #13th – Mega Tournament — Octavio559

#13th – Mega Tournament — Octavio559

Doubles
Charizard Mega X

Charizard Mega X

FireDragon
Charizardite XCharizardite X
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Tough Claws (Solar Power)
Moves
Fly
Blast Burn
Flare Blitz
Thunder Punch
Steelix

Steelix

SteelGround
LeftoversLeftovers
·Brave
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sturdy
Moves
Heavy Slam
Earthquake
Body Press
Stealth Rock
Dragonite

Dragonite

DragonFlying
DragoniniteDragoninite
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Multiscale
Moves
Draco Meteor
Fire Blast
Ice Beam
Extreme Speed
Gengar

Gengar

GhostPoison
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Cursed Body
Moves
Shadow Ball
Ice Punch
Psychic
Phantom Force
Drampa

Drampa

NormalDragon
Quick ClawQuick Claw
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Berserk
Moves
Draco Meteor
Surf
Flamethrower
Thunderbolt
Whimsicott

Whimsicott

GrassFairy
White HerbWhite Herb
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Moonblast
Giga Drain
Leech Seed
Memento

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Dragonite
Dragonite
Drampa
Drampa
Backline
Reserve pair
Gengar
Gengar
Steelix
Steelix
Rejected Bench
Removed by reverse heuristic
Charizard Mega X
Charizard Mega X
Whimsicott
Whimsicott
OffenseGood
78/100
DefenseOK
61/100
SpeedWeak
37/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.