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#13th – Mid-Week Smoke #1 — bompydes

Doubles
Corviknight

Corviknight

FlyingSteel
Occa BerryOcca Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Mirror Armor
Moves
Tailwind
Roost
Brave Bird
Body Press
Garchomp

Garchomp

DragonGround
Lum BerryLum Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Poison Jab
Earthquake
Protect
Rock Slide
Incineroar

Incineroar

FireDark
Sitrus BerrySitrus Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Fake Out
Flare Blitz
Snarl
Parting Shot
Lopunny

Lopunny

Normal
LopunniteLopunnite
·Jolly
EVs: 32 HP / 2 Def / 32 Spe
Ability:Limber
Moves
Fake Out
Close Combat
Protect
Facade
Sneasler

Sneasler

FightingPoison
Mental HerbMental Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Protect
Rock Tomb
Dire Claw
Close Combat
Meowscarada

Meowscarada

GrassDark
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Protean
Moves
Flower Trick
Low Kick
Triple Axel
Knock Off

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Lopunny
Lopunny
Incineroar
Incineroar
Backline
Reserve pair
Garchomp
Garchomp
Sneasler
Sneasler
Rejected Bench
Removed by reverse heuristic
Corviknight
Corviknight
Meowscarada
Meowscarada
OffenseOK
68/100
DefenseOK
68/100
SpeedGood
92/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.