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  2. #15th – Intimidators Champions Challenge #7 - REG M-A — Windrex

#15th – Intimidators Champions Challenge #7 - REG M-A — Windrex

Doubles
Sinistcha

Sinistcha

GrassGhost
LeftoversLeftovers
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Life Dew
Trick Room
Solar Beam
Venusaur Mega

Venusaur Mega

GrassPoison
VenusauriteVenusaurite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Thick Fat (Chlorophyll)
Moves
Sleep Powder
Sludge Bomb
Solar Beam
Leech Seed
Luxray

Luxray

Electric
MagnetMagnet
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Intimidate
Moves
Snarl
Volt Switch
Helping Hand
Thunderbolt
Azumarill

Azumarill

WaterFairy
Quick ClawQuick Claw
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Huge Power
Moves
Liquidation
Knock Off
Superpower
Protect
Torkoal

Torkoal

Fire
Sitrus BerrySitrus Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Drought
Moves
Weather Ball
Eruption
Protect
Earth Power
Farigiraf

Farigiraf

NormalPsychic
Colbur BerryColbur Berry
·Quiet
EVs: 32 HP / 2 Def / 32 SpD
Ability:Armor Tail
Moves
Hyper Voice
Trick Room
Sunny Day
Psychic

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Farigiraf
Farigiraf
Torkoal
Torkoal
Backline
Reserve pair
Venusaur Mega
Venusaur Mega
Luxray
Luxray
Rejected Bench
Removed by reverse heuristic
Sinistcha
Sinistcha
Azumarill
Azumarill
OffenseOK
64/100
DefenseGood
75/100
SpeedPerfect
100/100
SynergyOK
50/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.